I've really enjoyed this game so far. I love the dialog of both characters and find it really entertaining listening to Exit's smartass remarks to Markus. I've only gotten like 2 endings so far so I'll have to continue playing more to get the other endings. I found it really cute how Exit is weak to compliments and Markus's teasing. The ending with Exit submitting to Markus was pretty hot and the ending with Exit being defiant till the end was quite funny.
Off the Cuff
A downloadable game for Windows, macOS, and Linux
Oh no! You are Criminal Mastermind Exit, and you've been captured by your sadistic arch-enemy, DRT. He's got you all locked up and is aiming to work out all of his pent-up stress and cool, methodical anger on you.
You are just, like, quivering in your boots. Oh no.
Play through 23,000 torturous words and seven sexy endings. Choose the right conversation options to trick your arch-nemesis into paving the way for your escape, and wreck his day by being way, way kinkier than he can handle. Shouldn't be too hard. You're exceptionally clever, and, when it comes to this sort of thing, more kinky than he is.
This is an 18+ game, and not intended to be a portrayal of SSC/RACK sex. If you're ever going to tie up a partner, use a safe word and restraints that allow for proper circulation. Check the "Content Warnings" file in the game download for trigger warnings. Please consume your erotica responsibly, you kinky marvels.
|Platforms||Windows, macOS, Linux|
|Release date||Dec 01, 2018|
|Genre||Visual Novel, Interactive Fiction, Simulation|
|Tags||bdsm, Dark Humor, Dating Sim, Erotic, Female Protagonist, Funny, Multiple Endings, Story Rich|
|Average session||About a half-hour|
- Thank You for 1,500 Downloads!Feb 05, 2019
- This Game Has Been Launched!Nov 29, 2018
- Version .91Nov 25, 2018
- Playtest Build Ready!Nov 24, 2018
- This Game Needs PlaytestersNov 17, 2018
- This Game Has a Sound CheckNov 08, 2018
- This Game Has a BasementOct 25, 2018
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Thank you! And haha, I appreciate that you noticed that about Exit! She's terrible with sentiment and kind words. Errr, not that we can exactly call anything Markus says "kind..."
God this one was fun. sexy the first time round too when i was trying to get him to be all gentle and sexy for her the second time round when I just focused on getting beat up till she had too much fun but by the third i was just focused on winning. really got into her head and was sooooooo frustrated when he turned on that music felt like taking a step back. still it was super satisfying when I Exited Stage Left especially given how close we were to giving in when that bell rang. Also checked my phone Glad to see the minions care.
don't know why i got so into this and into her head but I did. really good work
I love the whole mood manipulation thing. it was in the middle of my second play through that I realized it was real. caught the hint at the opening and some of the choices seemed to indicate 2 things at once. (one mentioned both a shock and something sharp and another getting stunned and getting hit.) but I was not quite sure if it meant what I thought it meant till the second run.
gonna take more runs at it I found ends 2 7 and i forget the other end I found but it wasn't 1
also glad to read that there is an extended universe here. gonna check out this tumblr as I wanna spend more time in the Fun house that is Exit's head.
Thank you so much! I love dialogue options and verbal sparring in games, and feel like tension is kind of the most fun part of romance/sexy games. So I made a whole game that was pretty much just that!
Next time I really need to be more direct about my game mechanics: the idea was that if Markus is happy, you can directly ask him for what you want. If he's mad, you have to slide a hint in there. So each choice that you can have Exit say can mean two things. I need to study tutorials so I can get a lot better at it!
Thank you again for playing, and for letting me know you liked it!
I dug the game despite not being into the more intense kink stuff. I really liked Exit as a character, shes super cute and her internal monologue was fun to read. I'd definitely wouldn't mind seeing more of her escapades. Markus was a bit more bland to me though, he felt more like a thug than a criminal mastermind worthy of being Exits nemesis. I guess his gruffness makes for a nice thematic contrast to Exits flamboyance, but I still found him kinda uninteresting, at least compared to Exit. Or maybe I'm just bitter that I lost to him like ten times before I figured out how to escape. :P
As for the puzzles, it took me a bit of trial and error to solve, mostly because of the music thing. I figured out how to get the knife and the taser, but getting Markus to turn off the music was the hardest thing to work out. I eventually just stumbled into the solution by chance by picking the moaning option. That one part could have been more clear, or maybe it was and I just didn't get it. The knife and taser were easy to deduce though.
The endings where Exit submits to Markus and the one where Exit wins were both pretty hot. I guess I'm more attracted to the erotic mind-game aspect than the torture aspect.
Also, I think my game might have been glitched, cause sometimes I'd click an option and Markus would do the opposite of what I clicked. Like instead of tazing me he would slap me. I didn't know if that was the game intentionally messing with me or a bug, but I overcame it by loading saves.
Anyway, this is an underrated little VN and I hope it gets more exposure. Its got good dialogue and a interesting premise. I'd like to see Exit have a more eccentric villain to play off of, one who's more willing to banter and talk trash with her instead of getting pissed. Also would have liked to see Markus follow up on that spanking threat but hey can't have everything.
Jeez I wrote way too much and its kinda just rambling, sorry about that. Great game!
Yo! Thank you so much for the in-depth crit! It's such a huge compliment that anyone would put that much time and thought into my little game, so I'm feeling both humbled and super emboldened, reading this.
Exit's a tabletop character of mine, so I tend to write and draw a lot of side stuff with her. She's got a huge backlog of character snippets, backstory and chatlogs. If you're ever interested, I tend to post extra sketches and stuff for her over on my tumblr, where it's usually tagged with "Exit" or "Exit Signs."
Also, the note that Exit would have played better off a different nemesis got a loving, hearty laugh from a couple of my players, seeing as you were very, very on point with your observation. Exit's had a pretty long arc facing off against and then becoming begrudging allies with the bombastic and loud Cryptic Killer . They have a great chemistry for banter and counter-trapping one another, and CK's been
rather miffed pretty darn jealous at the insistence that Markus is her most dangerous and cunning nemesis. Maybe if I ever did a SFW one-shot, it would be a ton of fun to use him. CK makes full on trap-rooms, so maybe an escape room could be in the future..?
Regarding the "glitch," you're not the only one to have that problem. The game has a mechanic where Markus' mood changes to either smug or angry, depending on what Exit says to him. Every time you get back to the choice screen, you can either ask directly (if he's happy), or you have to manipulate him (if he's angry). Each phrase that Exit could choose had a direct meaning and a hidden meaning. I had Exit mention what she was doing before the first choice screen, but a couple of my playtesters didn't understand it either. If you have any ideas on how I can be more clear about that in future games, please let me know. It's obviously a weak point in the game and my communication skills, and I want to make sure I do better next time!
I had no idea there was a whole extended universe behind this game. I might give it a more thorough perusal when I have time. And I also didn't know that about manipulating Markus! That's actually pretty clever, like a hidden mechanic. As for making it more clear, I don't know, I'm not a game designer so I don't think I have the best ideas. I guess one way would be to highlight important gameplay related text in a different color, like red or yellow, but I don't know if whatever program you're using will let you do that. You could have Exit be just like, bluntly obvious, it would be believable because shes a smart character, and she has no reason to be vague to herself after all. But then again maybe she would do that, shes kind of a weirdo.
I'm happy I wasn't entirely wrong in my assessment of Markus. He definitely came off as a complete monster with no humanity in him at all. I hope he dies lmao. Anyway keep up the good work! It seem like you have so many ideas and characters already so I'm sure whatever you make next will be great!
a VERY great DiD visual novel game, especially one that's free! Can I recommend/request more DiD VNs from you in the future? Would love to see all the possibilities you come up with along with the awesome artwork- it's really great!
I'm glad that you liked it! I'm hoping to make doing a short VN an annual thing. I do a lot of writing and RPing with friends, and both this and May I Take Your Order were written with some of those original characters in kind. I'll probably focus on another character next year!
Also, what's that acronym mean? All I can think of is Dissociative Identity Disorder, which I'm guessing isn't what you mean.
Damsel in Distress. I don't blame you for not knowing it, it originated from DIDnapper. People rarely use it though as their tags or anything though because it's easy to get the simple word "did" instead of "DID" when searching for something
i liked this?
i wish there was a better interface to find all the endings, i got emotionally exhausted before i could find the good ending
Thank you very much for the input! I'm still tweaking things and will be releasing the final version on Wednesday* night. Could you let me know what gave you trouble, and what endings you did get, so I can make the game mechanics more clear?
*Edit: Thursday night, sorry!